I made this head as my first attempt at modeling a face. I tried sculpting a base mesh but got frustrated with my sculpting abilities, so I instead modeled it by creating edge loops based off of a few reference images. Then I unwrapped and lightly texture painted to accentuate some areas like the cheek bones.
The hair is made from bezier paths that use another bezier object as its bevel shape.
I'm hoping to rig and animate the face in the future and have some rudimentary teeth and tongue objects inside her mouth.